About Fractured State
Fractured State is an urban combat Real Time Strategy game depicting the brutal civil war of the nation of Laperia. Players must choose to wield the industrial war machines of the Laperian Imperial Army or the mysterious ancient relics idolized and weaponized by the Children of the Ancients.
Battle maps are split up into territories. Occupy the most structures in a territory in order to keep control of it. Territories provide army-wide bonuses and increase the number of troops you can control. Reinforcements you request arrive via your controlled territories. Controlling territories and denying your enemy a foothold are the keys to victory.
Buildings represent important strategic points; this is primarily an urban war after all. Some buildings unlock abilities, new units, passive bonuses, or squad refreshes. Storm buildings to uproot and destroy entrenched enemy forces. You have full control of your units whether they are inside or outside.
Weapon Accuracy and Reloading
Your soldiers must keep a mental count of their ammo, or else they could lack it at a crucial moment. No soldier hits his mark 100% of the time, and no weapon is completely accurate. Distance plays a role. Closing down on your target is dangerous but can yield better results.
The most common cause of death for soldiers of the Laperian conflict is exposure. And bullets. And exposure to bullets. Cover makes your units harder to hit. Troops in cover can be dispatched more easily by flanking and rear attacks. Troop placement and cover management are critical to your success.
Blog and Development News
February 2, 2016
Matt My productivity this week was hindered by a bout of infant-born illness. Folks always say to new parents – “Oh man, you’re gonna be constantly sick for the first year” but if I had fully understood the concept that a 5-month old can cripple a fully grown adult male…
January 27, 2016
Part 2 of Watch Over Her went up yesterday – so go check it out! Matt This week I started to chip away at some of the features for v0.2. I added functionality for weapons to be tied to a particular type of death when they kill a unit. Unit…
January 20, 2016
We’ve decided to move to a unified update model where each person talks about what they worked on during the previous week. Matt This week we launched our new companion project – Chronicles. The idea behind Chronicles is to delve deeper into the lore of Laperia and show some of…
January 18, 2016
So – admittedly, 2015 was a quiet year for us. We spent our time working, heads-down, on the game and didn’t do a good job of keeping everyone updated. That changes this year as we move to a unified update format where everyone contributes to a single post once a…
February 10, 2015
Hey folks – I figured I’d take a few minutes to give you an overview of the things we’ve completed recently. We’re really excited because our TODO list for our first Alpha is getting smaller every day! We can’t wait until our baby is in the hands of players and…
December 27, 2014
Hey there! You most likely won’t know me yet, but the name’s Joe and I’m the guy behind Fractured State’s soundtrack. I won’t talk much about myself so if you want to know more, feel free to take a look at my site for everything relevant. Instead, what I will…