Fractured State Environment Process: Warrens

Posted on April 10, 2014

Hey guys, Ryan here. Last time I gave you a look into how I tackled modeling characters for Fractured State. This time around, I will let you see how I deal with a more environmental piece, and one I have a lot more room to play with. You have seen one residential building – the tenement. It is one way the Laperians deal with their poor masses. For citizens that aren’t lucky enough to have…

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Posted on April 4, 2014

After finishing the faction leader concepts/illustrations I decided to throw together some wallpapers based around them. There is also a wallpaper of our world map (current working version…this may change, although I don’t imagine that would effect the game in any drastic sense). They are all available on our media page in the main 4 aspect ratios. It is always refreshing for me to jump back into character illustration as I started out this odd…

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Laperia and the Imperial Army

Posted on March 26, 2014

Laperia is a powerful industrialized nation that has gathered enormous wealth by mining and purifying a volatile mineral found, initially, within their borders. Their economic influence and singular focus on becoming the world’s supplier of Laperite (as they’ve deemed it) has allowed them to expand their operations into neighboring territories; all on the backs of forced labor. At the forefront of this effort is the absolute leader of Laperia – known only as The Executor….

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Laperian Barracks- Textured And Explained

Posted on March 13, 2014

It has been a long time since I last showed off a finished building texture. I have the advantage now of being able to set them into the game with all the visual effects in place to spiff the building up best. Primary to the design of the Laperian Barracks is it’s purpose as a symbol of security and control. ┬áThe facade is a dark stone, meant to give it an imposing feel, with fortified…

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A Quick Bit of Polish

Posted on March 6, 2014

Every few months or so I like to take a break from my regular routine and pay a bit of attention to some of the graphical elements in Fractured State. I started off with adding some additional lighting to our test map – since we had lamp post assets finished and in game it made sense to make them emit some light! Here’s a before and after: I briefly experimented with adding halos and some…

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